NOTE:
I explain all explicitly, I write obvious things, I don't use abbreviations.
The following text is not an official roadmap or game features list.
This is more of a personal guide and notebook made available for you to see.
It is not perfect and there are missing and incomplete parts.
Updated on 08 October 2026
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THE GAME
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DISCLAIMER:
This section is about my vision for the racing game I'm making.
I list and describe aspects, features and functionalities that I think
I will implement or that I want to see in the final game.
This is not a final "feauters list" and can change at any time.
VISUAL STYLE -------------------------------------------------------------------
- Graphically retro style with low resolution textures without filter (pixelated)
and models with simple geometry (low-poly).
- Clear blue sky with nice white clouds bright day in autumn season and
sunny with clouds with occasional light snow on mountain roads.
Secondary weather variations (foggy, rain, sunset etc.)
- Cars with 80s and 90s appearance/design with body tuning 90s style.
Planned cars are cheap hatchbacks, regular sedans, sporty sedans,
sport coupes ...
Body tuning 90s style
- UI to be decided (pixel? retro? autumn colors? ...)
- ...
THE CARS -----------------------------------------------------------------------
Variety of car types:
- Ordinary hatchbacks and sedans (with low power)
- Coupe sedans
- Coupe hatchbacks
- Coupe sport hatchbacks
- Sports cars
- Rally legends
Custom original car designs, models and brands inspired by real vehicles
from the 1980s and 1990s.
Modifications and upgrades:
- Visual
Bodykits (basic, wide fenders, widebody)
Spoilers
Wheels (?)
Side mirrors (?)
Headlights and taillights (?)
Body paint (gloss, metallic maybe?)
Graphics (singular premade full-body livery)
Spoiler paint separate (and carbon?) maybe??
Wheel paint ???
- Performance
Engine something... (?)
Tires, suspension and brakes
Transmission (?)
Performance packages (without individual parts) maybe?
THE WORLD ----------------------------------------------------------------------
The world that you drive in is a central-european city with outskirts towns
and a mountain section. Highways connect the town, city and the mountain areas
with interesting shortcuts and offroad passages.
- City centre:
Ttall buildings, offices and residential buildings.
Construction sites, parking lots, supermarket with parking lot, stadium,
school, ...
- Towns and side roads:
...
Autumn trees in bright yellow, orange, red and pink colors. Bright green
and yellow gradients, pine trees, trees without leafs, pines and trees
covered in snow (more and less variants)
Breakable road signs, garbage bins, park benches, small trees and bushes,
road cones and light barriers, gates ...
THE STORY ----------------------------------------------------------------------
The game will probably have a story about the player arriving into this city
and working his way towards something. On the way up you will earn money,
upgrade your car, buy new cars, get sponsorships (maybe), unlock new cars
and parts, make friends that help you with the progress or make it easier.
There will probably be character dialogs with painted/drawn/photographed
people with maybe three static variants that swap during the conversation.
The character design will be decent and grounded but with unique or bold
details/properties to be memorable and distinguishable to the player.
THE PROGRESS -------------------------------------------------------------------
The progress in this game has more layers to it.
- Cars:
Unlock new cars and upgrade parts to install in your ride.
Get unique parts from people or upgrades before you unlock them.
- Races:
Unlock new races and events. Get part in special races by knowing people.
- World:
Not sure if unlock parts of the world as progress.
Find a number of different types of collectibles scattered and hidden.
Find places where you can stay and save your game.
Find places where interesting people reside.
Find car wrecks hidden in some places so you can restore them and drive.